Hitbox
Simple melee weapon (server):
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local HitboxRemaster = require(modules:WaitForChild("HitboxRemaster"))
local Tool = script.Parent
local Handle = Tool:WaitForChild("Handle")
local Debounce = true
Tool.Activated:Connect(function()
if Debounce == false then
return
end
Debounce = false
task.delay(1, function()
Debounce = true
end)
local Hitbox = HitboxRemaster.newHitbox({
["Pierce"] = 3
})
Hitbox:AddIgnore(Tool.Parent)
Hitbox.CopyCFrame = Handle
Hitbox.Hit:Connect(function(Humanoid, HitPart, DataBundle)
if Hitbox:IsHitboxBackstab(HitPart, DataBundle) == true then -- You can use Hitbox:IsBackstab(HitPart, Character) instead!
Humanoid:TakeDamage(20)
else
Humanoid:TakeDamage(10)
end
end)
Hitbox:Activate()
end)